In January and February 2010, a project team at the University of North Carolina at Chapel Hill ran the University's first alternate reality game (ARG) designed for learning. This paper describes the design of the ARG and offers suggestions for creating, marketing, and running an educational ARG. © 2010 ACM.
CITATION STYLE
Evans, E. A., Christopherson, L., Sturm, B., King, E., & Haefele, C. (2010). Alternate reality games: A realistic approach to gaming on campus? In Proceedings ACM SIGUCCS User Services Conference (pp. 157–163). https://doi.org/10.1145/1878335.1878376
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