B-CALM: An open-source GPU-based 3D-FDTD with multi-pole dispersion for plasmonics

6Citations
Citations of this article
4Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Numerical calculations with finite-difference time-domain (FDTD) on metallic nanostructures in a broad optical spectrum require an accurate approximation of the permittivity of dispersive materials. Here, we present the algorithms behind B-CALM (Belgium-California Light Machine), an open-source 3D-FDTD solver operating on Graphical Processing Units (GPU's) with multi-pole dispersion models. Our modified architecture shows a reduction in computational times for multi-pole dispersion models for a broad spectral range. We benchmark B-CALM by computing the absorption efficiency of a metallic nanosphere with a one-pole and a three-poles Drude-Lorentz model and compare it with Mie theory. © 2011 IEEE.

Cite

CITATION STYLE

APA

Wahl, P., Ly-Gagnon, D. S., Debaes, C., Miller, D. A. B., & Thienpont, H. (2011). B-CALM: An open-source GPU-based 3D-FDTD with multi-pole dispersion for plasmonics. In Proceedings of the International Conference on Numerical Simulation of Optoelectronic Devices, NUSOD (pp. 11–12). https://doi.org/10.1109/NUSOD.2011.6041169

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free