Citizenship education goes digital

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Abstract

After years of neglect, civics education is gaining the attention of educators, political scientists, and politicians in the United States. As recent national citizenship reports have suggested, the level of civic knowledge in the U.S. has remained unchanged or even declined over the past century (NCES, 2011). New technological innovations are, however, providing promising hope for restoring civic education in the United States. This study explores the impact of one of these innovative technologies, iCivics.org, an online civics education gaming program. This study examined the impact of structured game engagement in 13 classrooms (grades 4, 5, 6, 8, 12) with over 250 children. To explore the effectiveness of this program on students' civic knowledge, this article presents a three-dimensional analysis of the results, including both quantitative and qualitative data. Initial results of this study suggest that iCivics provides positive gains in students' content knowledge. Moreover, findings highlight the important role teachers play in implementing iCivics and the need for more research on civics education through gaming formats. © 2013.

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APA

Blevins, B., LeCompte, K., & Wells, S. (2014). Citizenship education goes digital. Journal of Social Studies Research, 38(1), 33–44. https://doi.org/10.1016/j.jssr.2013.12.003

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