Technological advances enable the use of innovative learning tools for education. This work gives a brief insight into the potential and challenges of user that the virtual and real objects coexist in the same space. using collaborative Augmented Reality (AR) in education within the greater context of immersive virtual learning environments. As an example the experiences made during the development of a collaborative AR application specifically designed for mathematics education called Construct3D are summarized. Construct3D is based on the mobile collaborative AR system Studierstube. We describe our efforts and integration in developing a system for the improvement of spatial abilities and maximization of transfer of learning. Means of application in mathematics and geometry education at high school as well as university level are being discussed. Anecdotal evidence supports our claim that Construct3D is easy to learn, encourages experimentation with improves spatial skills. geometric constructions and
CITATION STYLE
The Mendeley Support Team, & Kaufmann, H. (2003). Collaborative Augmented Reality in Education. Learning, 1–16. Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.12.2215&rep=rep1&type=pdf
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