This laboratory demo is a showcase for the research results published in our ISMAR 2010 paper [3], where we describe a method to simulate the mutual shading effects between virtual and real objects in Mixed Reality applications. The aim is to provide a plausible illusion so that virtual objects seem to be really there. It combines Instant Radiosity [2] with Differential Rendering [1] to a method suitable for MR applications. The demo consists of two scenarios, a simple one to focus on mutual shading effects and an MR game based on LEGO®.
CITATION STYLE
Traxler, C., & Knecht, M. (2010). Demo for differential instant radiosity for mixed reality. In 9th IEEE International Symposium on Mixed and Augmented Reality 2010: Science and Technology, ISMAR 2010 - Proceedings (p. 309). https://doi.org/10.1109/ISMAR.2010.5643618
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