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Design and Use of Serious Games

by Marja Kankaanranta, Pekka Neittaanmki
Engineering ()

Abstract

During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single definition of serious games. A key question, what the concept itself means, has stayed unsolved though most have agreed on a definition that serious games are games or game-like interactive systems developed with game technology and design principles for a primary purpose other than pure entertainment. In this book, serious games are understood as games which aim at providing an engaging, self-reinforcing context in which to motivate and educate the players. Serious games can be of any genre, use any game technology, and be developed for any platform. They can be entertaining, but usually they teach the user something. The central aim of serious games is to raise quality of life and well-being. As part of interactive media industry, the serious games field focuses on designing and using digital games for real-life purposes and for the everyday life of citizens in information societies. The field of serious games focuses on such areas as education, business, welfare, military, traffic, safety, travelling and tourism.

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Design and Use of Serious Games -

Design and Use of Serious Games
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International Series on INTELLIGENT SYSTEMS, CONTROL, AND AUTOMATION: SCIENCE AND ENGINEERING Editor Professor S. G. Tzafestas, National Technical University of Athens, Greece Editorial Advisory Board Professor P. Antsaklis, University of Notre Dame, IN, U.S.A. Professor P. Borne, Ecole Centrale de Lille, France Professor D. G. Caldwell, University of Salford, U.K. Professor C. S. Chen, University of Akron, Ohio, U.S.A. Professor T. Fukuda, Nagoya University, Japan Professor S. Monaco, University La Sapienza, Rome, Italy Professor G. Schmidt, Technical University of Munich, Germany VOLUME 37 Professor S. G. Tzafestas, National Technical University of Athens, Greece Professor F. Harashima, University of Tokyo, Japan Professor N. K. Sinha, McMaster University, Hamilton, Ontario, Canada Professor D. Tabak, George Mason University, Fairfax, Virginia, U.S.A. Professor K. Valavanis, University of Southern Louisiana, Lafayette, U.S.A. For other titles published in this series, go to www.springer.com/series/6259

Readership Statistics

40 Readers on Mendeley
by Discipline
 
 
 
by Academic Status
 
28% Ph.D. Student
 
18% Student (Master)
 
10% Student (Postgraduate)
by Country
 
35% Germany
 
13% United States
 
8% Greece

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