In recent years, gamification – the use of game design elements in non-game contexts – has seen rapid adoption in the software industry, as well as a growing body of research on its uses and effects. However, little is known about the effective design of such gameful systems, including whether their evaluation requires special approaches. This workshop therefore convenes researchers and industry practitioners to identify current practices, challenges, and open research questions in the design of gameful systems.
CITATION STYLE
Dixon, D., Lawley, E., Deterding, S., Björk, S., & Nacke, L. E. (2013). Designing Gamification: Creating Gameful and Playful Experiences. In Conference on Human Factors in Computing Systems - Proceedings (Vol. 2013-April, pp. 3263–3266). Association for Computing Machinery. https://doi.org/10.1145/2468356.2479662
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