This paper argues that developments in collaborative e-learning dialogue should be based on pedagogically sound principles of discourse, and therefore, by implication, there is a need to develop methodologies which transpose - typically informal - models of educational dialogue into cognitive tools that are suitable for students. A methodology of 'investigation by design' is described which has been used to design computer-based dialogue games supporting conceptual change and development in science - based on the findings of empirical studies. An evaluation of two dialogue games for collaborative interaction, a facilitating game and an elicit-inform game, has shown that they produce significant improvements in students conceptual understanding, and they are differentially successful - depending on the nature of the conceptual difficulties experienced by the learners. The implications this study has for the role of collaborative dialogue in learning and designing computer-based and computer-mediated collaborative interaction are discussed.
CITATION STYLE
Ravenscroft, A., & Matheson, M. P. (2002, March). Developing and evaluating dialogue games for collaborative e-learning. Journal of Computer Assisted Learning. https://doi.org/10.1046/j.0266-4909.2001.00215.x
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