First-person shooters and the third-person effect

34Citations
Citations of this article
84Readers
Mendeley users who have this article in their library.
Get full text

Abstract

A sample of 118 U.S. 6th and 7th graders was used to examine early adolescents' views of whether video games negatively influence themselves, others of the same age, and younger others. Six specific games ranging in rating from E for Everyone to M for Mature were listed for the early adolescents to respond to, with questions asked about both potential influence and whether young people should be allowed to play the games. Results support a third-person perception that grew as the rating of the game became more restrictive and as the "other" group in question became younger. The presence of rules set by parents about video game use was a positive predictor of perceptions of influence on self and others. © 2008 International Communication Association.

Cite

CITATION STYLE

APA

Scharrer, E., & Leone, R. (2008). First-person shooters and the third-person effect. Human Communication Research, 34(2), 210–233. https://doi.org/10.1111/j.1468-2958.2008.00319.x

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free