What Is Gamification?

  • Adare-Tasiwoopa Ápi S
  • Silva N
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Abstract

Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of settings to improve learning, retention and application of knowledge. Supported by peer-reviewed studies and examples from corporations who have adopted game-based learning successfully, the book illustrates how combining instructional design thinking with game concepts can create engaged and interactive learning experiences across a variety of media, from online to face-to-face.

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Adare-Tasiwoopa Ápi, S., & Silva, N. K. (2023). What Is Gamification? In Gamification in Higher Education (pp. 13–25). Routledge. https://doi.org/10.4324/9781003444954-3

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