Over the years, many training methods for creativity and innovation have been developed. Despite these programs and research, further improvement is necessary, particularly in schools of technology and engineering education, where previous efforts have focused on developing solutions to defined problems, not in identifying and defining the problems themselves in ways that promote creative outcomes. This study presents initial efforts to develop an instructional program designed to teach innovation to undergraduate technology and engineering students. Results from a pre/posttest analysis using both the Torrance Tests for Creative Thinking and a survey with self-reported data indicate that the Innovation Boot Camp was successful because it (a) encapsulated innovation into a process that students could learn and apply, (b) engaged students in multidisciplinary groups, and (c) provided a hands-on, activities-oriented curriculum explicitly designed to enhance innovation. Notwithstanding, ideas for improvement and further research and development of the curriculum are described. © 2012 Copyright Taylor and Francis Group, LLC.
CITATION STYLE
West, R. E., Tateishi, I., Wright, G. A., & Fonoimoana, M. (2012). Innovation 101: Promoting Undergraduate Innovation Through a Two-Day Boot Camp. Creativity Research Journal, 24(2–3), 243–251. https://doi.org/10.1080/10400419.2012.677364
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