This session will explore different approaches to the use of computer game design in formal/informal learning environments. Game design is becoming a popular strategy for enhancing young people's interest and skills with computer technology, and for purposes ranging from deepening their understanding of scientific principles to fostering critical media literacy. The participants will present research findings that highlight similarities and differences in tools, pedagogies, purposes, and outcomes of game design activities. Game design is often presumed to be appealing to learners who ordinarily might not be motivated to learn through traditional instruction, and we will give particular attention to the significance of race, class, and gender in student engagement and learning through design.
CITATION STYLE
Hayes, E. R., Gee, J. P., Games, I., Torres, R. J., Peppler, K., Kafai, Y. B., … Briggs, K. (2008). New perspectives on learning through (Game) design. In Computer-Supported Collaborative Learning Conference, CSCL (pp. 253–257).
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