Prototyping in game design: Externalization and internalization of game ideas

11Citations
Citations of this article
55Readers
Mendeley users who have this article in their library.

Abstract

Prototyping is a well-studied activity for interaction designers, but its role in computer game design is relatively unexplored. The aim of this study is to shed light on prototyping in game design. Interviews were conducted with 27 game designers. The empirical data was structured using qualitative content analysis and analysed using the design version of The Activity Checklist. The analysis indicated that six categories of the checklist were significant for the data obtained. These categories are presented in relation to the data. The roles of externalization and internalization are specifically highlighted.

Cite

CITATION STYLE

APA

Manker, J., & Arvola, M. (2011). Prototyping in game design: Externalization and internalization of game ideas. In Proceedings of HCI 2011 - 25th BCS Conference on Human Computer Interaction (pp. 279–288). British Computer Society. https://doi.org/10.14236/ewic/hci2011.57

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free