Raising engagement in e-learning through gamification

  • Muntean C
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Abstract

Games are part of day to day life, entertaining users, but at the same time modelling behaviors. By applying game mechanics and dynamics to tasks and e-learning processes we can increase user engagement with an e-learning application and its specific tasks. While having multiple uses in commercial practices, gamification implies well established techniques similar to those found in games. We will take a closer look at the ones that are appropriate to the learning process and moreover to e-learning and analyze relevant examples.

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Muntean, C. C. I. (2011). Raising engagement in e-learning through gamification. The 6th International Conference on Virtual Learning ICVL 2011, (1), 323–329. Retrieved from http://icvl.eu/2011/disc/icvl/documente/pdf/met/ICVL_ModelsAndMethodologies_paper42.pdf

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