Rapid adaptation of video game AI

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Abstract

Current approaches to adaptive game AI require either a high quality of utilised domain knowledge, or a large number of adaptation trials. These requirements hamper the goal of rapidly adapting game AI to changing circumstances. In an alternative, novel approach, domain knowledge is gathered automatically by the game AI, and is immediately (i.e., without trials and without resource-intensive learning) utilised to evoke effective behaviour. In this paper we discuss this approach, called 'rapidly adaptive game AI'. We perform experiments that apply the approach in an actual video game. From our results we may conclude that rapidly adaptive game AIprovides a strong basis for effectively adapting game AI in actual video games.

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APA

Bakkes, S., Spronck, P., & van den Herik, J. (2008). Rapid adaptation of video game AI. In 9th International Conference on Intelligent Games and Simulation, GAME-ON 2008 (pp. 69–76).

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