This paper proposes a framework for the design of blended learning that consists of three key considerations: what to blend, how to blend and effects of blending. "Blending (what to blend)" involves four aspects: the blending of traditional classroom-based, e-learning and real learning contexts, the integration of various learning resources (contents, tools and social support), the combination of formal and informal learning, and the convergence of different learning methods (individual, group, class-based collective learning). © (2011) Trans Tech Publications, Switzerland.
CITATION STYLE
Li, L., Zheng, Y., & Zheng, F. (2011). Research on a design framework for blended learning. In Advanced Materials Research (Vol. 271–273, pp. 1185–1188). https://doi.org/10.4028/www.scientific.net/AMR.271-273.1185
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