Spielend Fahren: Gamification-Konzept für Fahrerassistenzsysteme

  • Daun T
  • Lienkamp M
ISSN: 0083-5560
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Abstract

Even though the way of driving has got a decisive impact on fuel consumption, very few driv-ers maintain a fuel-efficient driving behavior. Raising the question which aspects justify such a behavior and what steps can be taken to achieve a more efficient driving style, a causal analysis is conducted in a first step. Afterwards, the motivational conditions are presented that lead to the usage of conventional assistance systems. It is shown by which means gami-fication is influencing these conditions. Following this reasoning, a gamification concept is introduced which enriches driving with challenging tasks. The driver’s attempt to master these challenges will lead to a change in his way of driving.

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APA

Daun, T. J., & Lienkamp, M. (2012). Spielend Fahren: Gamification-Konzept für Fahrerassistenzsysteme. In VDI Wissensforum GmbH (Ed.), 6. VDI Fachtagung USEWARE 2012 - Mensch - Maschine - Interaktion (pp. 269–282). Düsseldorf: VDI Verlag GmbH. Retrieved from http://mediatum.ub.tum.de/?id=1129558

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