Understanding user experience in stereoscopic 3D games

63Citations
Citations of this article
122Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Recent advances in digital game technology are making stereoscopic games more popular. Stereoscopic 3D graphics promise a better gaming experience but this potential has not yet been proven empirically. In this paper, we present a comprehensive study that evaluates player experience of three stereoscopic games in comparison with their monoscopic counterparts. We examined 60 participants, each playing one of the three games, using three self-reporting questionnaires and one psychophysiological instrument. Our main results are (1) stereoscopy in games increased experienced immersion, spatial presence, and simulator sickness; (2) the effects strongly differed across the three games and for both genders, indicating more affect on male users and with games involving depth animations; (3) results related to attention and cognitive involvement indicate more direct and less thoughtful interactions with stereoscopic games, pointing towards a more natural experience through stereoscopy. Copyright 2012 ACM.

Cite

CITATION STYLE

APA

Schild, J., LaViola, J. J., & Masuch, M. (2012). Understanding user experience in stereoscopic 3D games. In Conference on Human Factors in Computing Systems - Proceedings (pp. 89–98). Association for Computing Machinery. https://doi.org/10.1145/2207676.2207690

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free