What is the function of visuals in the design of an augmented keyboard performance device with projection? We address this question by thinking through the impact of design choices made in three examples on notions of locus of attention, visual anticipation and causal gestalt to articulate a space of design factors. Visuals can emphasize and deemphasize aspects of performance and help clarify the role input has to the performance. We suggest that this process might help thinking through visual feedback design in NIMEs with respect to the performer or the audience.
CITATION STYLE
Yang, Q., & Essl, G. (2013). Visual associations in augmented keyboard performance. In Proceedings of the International Conference on New Interfaces for Musical Expression (pp. 252–255). International Conference on New Interfaces for Musical Expression.
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