The recent standardization of WebGL opened new possi- bilities for graphically-intensive web-based applications. In this paper, we show how we can interactively visualize very large texture datasets (in the order of gigapixels) on arbi- trary 3D geometry using WebGL and JavaScript. Our re- sults show that real-time performance can be achieved on current-generation hardware and browsers.
CITATION STYLE
Hollemeersch, C.-F., Pieters, B., Demeulemeester, A., Deursen, D. V., Lambert, P., & de Walle, R. V. (2012). Visualizing Large Image Datasets in 3D Using WebGL and Media Fragments. WWW2012 Developer Track, 1–3. Retrieved from http://www2012.universite-lyon.fr/proceedings/nocompanion/DevTrack_037.pdf
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