How to Define Games and Why We Need to

  • Arjoranta J
N/ACitations
Citations of this article
195Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

This article provides guidelines on how to make useful game definitions and discusses when that is a worthwhile undertaking. It examines a recent article attempting to define videogames (Bergonse in Comput Games J 6(4):239–255, 2017. https://doi.org/10.1007/s40869-017-0045-4), and uses it as an example to discuss game definitions in general. It concludes with reasons why making a final definition of games is not possible and why we need to continue to define games.

Cite

CITATION STYLE

APA

Arjoranta, J. (2019). How to Define Games and Why We Need to. The Computer Games Journal, 8(3–4), 109–120. https://doi.org/10.1007/s40869-019-00080-6

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free