Programming animation using behavioral programming

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Abstract

We propose a simple, user-friendly way of creating computer programs for hybrid systems whose execution involves animation. This is done by adapting behavioral programming, a recently proposed approach to software development that is aligned with how people describe system behavior, for use in programming animation. Users can define discrete and continuous behavior, which are then run simultaneously, interacting with each other, and resulting in a smooth hybrid animation.

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Harel, D., & Nitzan, S. (2015). Programming animation using behavioral programming. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6368, pp. 113–132). Springer Verlag. https://doi.org/10.1007/978-3-319-21912-7_5

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