In the past, design has most often occurred fairly far downstream in the development process and has focused on making new products aesthetically attractive or enhancing brand perception through smart, evocative advertising. Today, as innovation's…
Design
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Popular papers
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Frequency and determinants of smoking cessation were analysed using data from two Italian National Health Surveys, conducted in 1983 and 1986-87 on samples of 89,753 and 77,155 individuals respectively, randomly selected within strata of region of…
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DESIGNERS HAVE TRADI- TIONALLY FOCUSED ON ENHANCING THE LOOK AND FUNCTIONALITY OF PRODUCTS. RECENTLY, THEY HAVE BEGUN USING DESIGN TOOLS TO TACKLE MORE COMPLEX PROBLEMS, SUCH AS FINDING WAYS TO PROVIDE LOW-COST HEALTH CARE THROUGHOUT THE WORLD.…
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Design research is alive and well, and living in an increasing number of places. I find encouraging evidence for this in the growth of research-based journals in the design world over the last ten to fifteen years. For example, Design Studies was…
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Design involves solving problems, creating something new, or transforming less desirable situations to preferred situations. To do this, designers must know how things work and why. Understanding how things work and why requires us to analyze and…
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In this paper I propose that only part of our experience of events, and products in particu- lar, should be coined aesthetic. This part, the aesthetic experience, is restricted to the (dis)pleasure that results from sensory perception. The main part…
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In this paper, we introduce a general framework for product experience that applies to all affective responses that can be experienced in human-product interaction. Three distinct components or levels of product experiences are discussed: aesthetic…
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The focus of this paper is interaction design research aimed at supporting interaction design practice. The main argument is that this kind of interaction design research has not (always) been successful, and that the reason for this is that it has…
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This is the third paper in a series being published in Design Studies, which aims to establish the theoretical bases for treating design as a coherent discipline of study. The first contribution in the series was from Bruce Archer, in the very first…
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Many of the management tools and techniques used in service businesses were designed to tackle the challenges of product companies. Although they are valuable to service managers, they aren't sufficient for success. In this article, Harvard Business…
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We have used Papanek's 1985 revised edition rather than the original one of 1972 because he made a number of changes from one edition to another, and we wanted to draw on his most current thinking. For a discussion of Papanek's concept of socially…
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When reason is away, smiles will play. Paul Eluard and Benjamin Péret
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This 7,500-word refereed conference paper is a conceptual piece arguing that ambiguity, traditionally considered anathema in work on Human Computer Interaction, can be a positive resource for Interaction Design. The paper reflects collaboration…
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This article was developed from experiences in human-centered design, both within field research and as a design researcher and educator. Several of the observations, insights, and examples offered here have been inspired, or at least clarified, by…
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In the past, design has most often occurred fairly far downstream in the development process and has focused on making new products aesthetically attractive or enhancing brand perception through smart, evocative advertising. Today, as innovation's…
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The paper begins with a brief review of the historical concerns with the relationship between design and science, and seeks to clarify three different interpretations of this concern: (a) scientific design, (b) design science, and (c) a science of…
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Interaction design takes a holistic view of the relationship between designed artifacts, those that are exposed to these artifacts, and the social, cultural, and business context in which the meeting takes place. While there is no commonly agreed…
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The search for scientific bases for confronting problems of social policy is bound to fail, becuase of the nature of these problems. They are wicked problems, whereas science has developed to deal with tame problems. Policy problems cannot be…
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In this paper, we describe "Experience Prototyping" as a form of prototyping that enables design team members, users and clients to gain first-hand appreciation of existing or future conditions through active engagement with prototypes. We use…
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Designers have been moving increasingly closer to the future users of what they design and the next new thing in the changing landscape of design research has become co-designing with your users. But co-designing is actually not new at all, having…
Popular groups
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theory and methodology -
Library for literature pertaining to games, virtual worlds, and cybersociality. This collection will also include literature from related areas like… -
This is a list of basic literature in the field of design theory and research. It assembles some of the most popular references in design research.… -
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An organic user interface (OUI) is a user interface with non-planar displays that actively or passively change shape via analog physical inputs. OUIs…
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