In the past, design has most often occurred fairly far downstream in the development process and has focused on making new products aesthetically attractive or enhancing brand perception through smart, evocative advertising. Today, as innovation's…
Graphic Design
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DESIGNERS HAVE TRADI- TIONALLY FOCUSED ON ENHANCING THE LOOK AND FUNCTIONALITY OF PRODUCTS. RECENTLY, THEY HAVE BEGUN USING DESIGN TOOLS TO TACKLE MORE COMPLEX PROBLEMS, SUCH AS FINDING WAYS TO PROVIDE LOW-COST HEALTH CARE THROUGHOUT THE WORLD.…
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Frequency and determinants of smoking cessation were analysed using data from two Italian National Health Surveys, conducted in 1983 and 1986-87 on samples of 89,753 and 77,155 individuals respectively, randomly selected within strata of region of…
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The focus of this paper is interaction design research aimed at supporting interaction design practice. The main argument is that this kind of interaction design research has not (always) been successful, and that the reason for this is that it has…
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Descriptions of design thinking, designerly ways of knowing, or design attitude, often describe practices, but literature within the design studies tradition has paid little attention to the practice turn in contemporary theory. This paper…
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In this paper, we introduce a general framework for product experience that applies to all affective responses that can be experienced in human-product interaction. Three distinct components or levels of product experiences are discussed: aesthetic…
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This paper focuses on the structure and dynamic of theory in design research. Problems with existing theory are explored, and a new meta-theoretical method is suggested for assisting the critical analysis, comparison and formulation of design…
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Design involves solving problems, creating something new, or transforming less desirable situations to preferred situations. To do this, designers must know how things work and why. Understanding how things work and why requires us to analyze and…
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Interaction design takes a holistic view of the relationship between designed artifacts, those that are exposed to these artifacts, and the social, cultural, and business context in which the meeting takes place. While there is no commonly agreed…
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Steven Heller and Georgette Balance have assembled an anthology of graphic design history in this collection of long-lost essays. Forty critical essays by leading writers, along with an interview with Louis Danziger, explore and define the unique…
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Design research is alive and well, and living in an increasing number of places. I find encouraging evidence for this in the growth of research-based journals in the design world over the last ten to fifteen years. For example, Design Studies was…
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In this paper I propose that only part of our experience of events, and products in particu- lar, should be coined aesthetic. This part, the aesthetic experience, is restricted to the (dis)pleasure that results from sensory perception. The main part…
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When reason is away, smiles will play. Paul Eluard and Benjamin Péret
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Many of the management tools and techniques used in service businesses were designed to tackle the challenges of product companies. Although they are valuable to service managers, they aren't sufficient for success. In this article, Harvard Business…
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We have used Papanek's 1985 revised edition rather than the original one of 1972 because he made a number of changes from one edition to another, and we wanted to draw on his most current thinking. For a discussion of Papanek's concept of socially…
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Did you ever wonder why cheap wine tastes better in fancy glasses? Why sales of Macintosh computers soared when Apple introduced the colorful iMac? New research on emotion and cognition has shown that attractive things really do work better, as…
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A pedagogical framework for design learning and design teaching termed Think-Maps is introduced, presented and demonstrated. In this framework, domain knowledge becomes explicit as a significant component to be taught and transferred in design…
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... Design teachers should teach basic principles of form and communication, but are, by teaching what they were taught, teach- ing the graphic designers of the twenty-first century how to be mid-twentieth century graphic designers. ...
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This is the third paper in a series being published in Design Studies, which aims to establish the theoretical bases for treating design as a coherent discipline of study. The first contribution in the series was from Bruce Archer, in the very first…
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This 7,500-word refereed conference paper is a conceptual piece arguing that ambiguity, traditionally considered anathema in work on Human Computer Interaction, can be a positive resource for Interaction Design. The paper reflects collaboration…
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