Papers in this group
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Large displays have several natural affordances that should make it simple to support collaborative work. They are large enough to hold multiple work areas, they are easy to see and can be manipulated directly via touch. The BlueBoard is a large…
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In this paper we present the interactive video installation titled “The Garden of Time”: a tangible interface designed specifically to emphasize the conceptual nature of the project and to provide a different and entertaining filmic experience to…
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Interactive tables are increasingly present not only in a research context but also in everyday life. One challenge still has to be taken up concerning interaction with several people around an interactive table. The framework of our research…
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Research involving tangible interaction and children has often focused on how tangibles might support or improve learning compared to more traditional methods. In this paper, we review three of our research studies involving tangible computer…
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For centuries, learning and development has been supported by physical activity and manipulating physical objects. With the introduction of embedded technologies, opportunities for employing tangible or embodied interaction for learning and…
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