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  1. With the rapid social, economic, and technological changes currently taking place in our society, collaboration skills and creativity are nowadays seen as basic survival and success factors. Technology-driven changes are also generating new…
  2. This paper discusses the complications and complexities of teaching game design within the context of a pre-service art education course. It explores how drawing connections between game design, artmaking, and art education can help both pre-service…
  3. As an influential form of digital visual culture, video games offer art educators numerous pedagogical opportunities. My paper intends to show how making video games through an art-based curriculum provide young people one of those opportunities.…
  4. SMALLab Summer Game Camp 2011 took place over two weeks, where 20 middle-school kids modified a systems-thinking game intended for use in a highschool classroom, using their own metaphors and game mechanics (narrative, images, sound). We believe…
  5. STEM education continues to suffer, especially among minority students attending urban schools. It is becoming clear that to address these challenges we need to break away from traditional paradigms of instruction that stifle student interest and…
  6. While there are many tools for making games, most of these have focused on designing screen interfaces leaving aside the potentially rich space of designing tangible game interfaces. This paper reports on a workshop with middle school youth who…
  7. The Game-Design and Learning (GDL) initiative engages middle school students in the process of gamedesign in a variety of in-school, after-school, and summer camp settings. The goal of the GDL initiative is to leverage students’ interests in games…
  8. One of the areas of Game-Based Learning (GBL) that has been attracting considerable interest in recent years is digital game making, whereby learners play games but also design, construct and share them as active participants in a learning…
  9. The findings from an after-school program entitled Game Design through Mentoring and Collaboration (GDMC) funded by the National Science Foundation’s Innovative Technology Experiences for Students and Teachers (ITEST) program. A total of 139 middle…
  10. The purpose of this study is to understand collaborative sensemaking processes among middle school students in a discovery based hybrid e-learning environment. Our exploratory study reports interview findings on student experiences, and contributes…
  11. Understanding how younger students can learn to collaborate, and affordances of the learning environment that can effectively support this, are critical questions for knowledge sharing, networking and innovation in education. Exploratory research…
  12. This session will explore different approaches to the use of computer game design in formal/informal learning environments. Game design is becoming a popular strategy for enhancing young people’s interest and skills with computer technology, and for…
  13. This paper presents a design study on the research and development of Gamestar Mechanic, a game-based learning project where children learn 21st century language and literacy practices in the context of learning key principles of game design. Using…
  14. This paper explores the pedagogical potential of Gamestar Mechanic, a computer game where players learn the principles of game design by making, sharing and reviewing games in the context of an online community of designers. The game has been…

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