Sign up & Download
Sign in


Papers in this group

1 - 20 of 70
  1. The notion of using video games for learning causes some to cringe, others to leap for joy, and many to ask questions about this learning medium. These questions often come from people and organizations that are considering delving into the world of…
  2. A new organizational form is emerging in companies that run on knowledge: the community of practice. And for this A new organizational form is emerging expanding universe of companies, communities of practice promise to radically company changes…
  3. Substantial disagreement exists in the literature regarding which educational technology results in the highest cognitive gain for learners. In an attempt to resolve this dispute, we conducted a meta-analysis to decipher which teaching method, games…
  4. Research and development on a games-based learning environment for science, technology, engineering and mathematics has led to a design framework for combining elements of alternate and augmented reality games with games-based learning principles.…
  5. Back in 2006 Cisco commissioned Metiri Group to conduct a review of the research on the impact of educational technology on student learning. This first report, “Technology in Schools: What Does the Research Say?” was widely circulated and discussed…
  6. Will video games change the way we learn? We argue here for a particular view of gamesand of learningas activities that are most powerful when they are personally meaningful, experiential, social, and epistemological all at the same time. From this…