Games, Virtual Worlds, and CyberSociality In this group: 99 papers · 207 members Invite people to joinAsk to join this groupJoin this groupFollow this groupAsk to join this groupFollow this groupStop following Share Short URL Share on Facebook Share on Twitter Embed on other sites Mendeley Computer and Information Science Groups AArts and LiteratureAstronomy / Astrophysics / Space ScienceBBiological SciencesBusiness AdministrationCChemistryComputer and Information ScienceDDesignEEarth SciencesEconomicsEducationElectrical and Electronic EngineeringEngineeringEnvironmental SciencesHHumanitiesLLawLinguisticsMManagement Science / Operations ResearchMaterials ScienceMathematicsMedicinePPhilosophyPhysicsPsychologySSocial SciencesSports and Recreation OverviewPapers99Members382 Papers in this group tagged with "game development" Reality Is Broken: Why Games Make Us Better and How They Can Change the World Jane McGonigal (2011) Developing Online Games: An Insider's Guide Jessica Mulligan (2003) Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs Richard Bartle in Developing Online Games: An Insider's Guide (2003) Top tags in this group video gamesdesignownedtechnologyethnographycommunityplayMMOGonline gamesreadvirtual worldSecond LifemediagamesidentitycollaborationWorld of Warcraftvirtual worldsnetworkmagic circlevirtualgame developmentsubjectivitymmogsachievement systemsocial networkingonline communitydigital divideeconomicsgame designcontingencysocial capitalWoWworkselfonlinegenderagencyunreadlanguagevirtual communitymethodologygovernanceembodimentpowerparticipatory cultureEverQuestgemeinschaftcommunicationssocial networks
Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs Richard Bartle in Developing Online Games: An Insider's Guide (2003)