Games, Virtual Worlds, and CyberSociality In this group: 99 papers · 212 members Invite people to joinAsk to join this groupJoin this groupFollow this groupAsk to join this groupFollow this groupStop following Share Short URL Share on Facebook Share on Twitter Embed on other sites Mendeley Computer and Information Science Groups AArts and LiteratureAstronomy / Astrophysics / Space ScienceBBiological SciencesBusiness AdministrationCChemistryComputer and Information ScienceDDesignEEarth SciencesEconomicsEducationElectrical and Electronic EngineeringEngineeringEnvironmental SciencesHHumanitiesLLawLinguisticsMManagement Science / Operations ResearchMaterials ScienceMathematicsMedicinePPhilosophyPhysicsPsychologySSocial SciencesSports and Recreation OverviewPapers99Members387 Papers in this group tagged with "unread" Theory of Fun for Game Design Raph Koster (2004) Making Virtual Worlds: Linden Lab and Second Life Thomas Malaby (2009) Top tags in this group video gamesdesignownedtechnologyethnographycommunityplayonline gamesMMOGreadvirtual worldSecond LifemediaidentitycollaborationWorld of Warcraftvirtual worldsgamesvirtualgame developmentsubjectivitymmogsachievement systemsocial networkingonline communitynetworkmagic circlecontingencysocial capitalWoWworkselfonlinegenderagencyunreadvirtual communitylanguagegovernancemethodologyembodimentpowerparticipatory cultureEverQuestgemeinschaftsocial networkssocial network sitescommunicationsguildsgame studies