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Papers in this group

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  1. OBJECTIVE: To compare the effects of active and didactic teaching strategies on learning- and process-oriented outcomes. DESIGN: Controlled trial. SETTING: After-hours residents' teaching session. PARTICIPANTS: Family and Community Medicine,…
  2. (from the journal abstract) Student engagement is considered an important predictor of student achievement, but few researchers have attempted to derive a valid and reliable measure of college student engagement in particular courses. In 2 studies,…
  3. Multimedia has enormous potential but nobody is quite sure what works and what does not for children. A preliminary scoping study has shown that children do realise the potential but do not like the design of the applications given to them. The…
  4. Engagement is a concept of the utmost importance in human computer interaction, not only for informing the design and implementation of interfaces, but also for enabling more sophisticated interfaces capable of adapting to users. While the notion of…
  5. The long-standing rationalist tradition in moral psychology emphasizes the role of reason in moral judgment. A more recent trend places increased emphasis on emotion. Although both reason and emotion are likely to play important roles in moral…
  6. The current state-of-the-art in intelligent game design using Artificial Intelligence (AI) techniques is mainly focused on generating human-like and intelligent characters. Even though complex opponent behaviors emerge through various machine…
  7. Recent results from two different studies show evidence of strong emotional engagement in moral dilemmas that require personal involvement or ethical problems that involve significant inter-personal issues. This empirical evidence for a connection…
  8. This paper describes the problem of student passivity in class and how can it be addressed by taking advantage of the classroom response system technologies to engage their attention during the class, make them participate in their learning process…
  9. This paper considers how gaming has been infused into the computing curriculum of institutions in the United States. To increase motivation of students and improve retention, many programs have begun using gaming in their introductory courses, as…
  10. Colin Radford's contention that our emotional responses to fictional events and entities are irrational can be challenged. Such a claim cannot be established on the exclusive ground of inconsistency between some cognitive constituent of emotion and…
  11. This article records my experiences teaching a new course in early 2009 at Dickinson College, a four-year liberal arts college in Pennsylvania serving around 2,300 undergraduates. The course emphasized newer and emerging media and technologies such…