Papers in this group
1 - 20 of
126
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Although various methods exist for performing usability evaluation, they lack a systematic framework for guiding and structuring the assessment and reporting activities. Consequently, analysis and reporting of usability data are ad hoc and do not…
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Detection of a visual signal requires information to reach a system capable of eliciting arbitrary responses required by the experimenter. Detection latencies are reduced when subjects receive a cue that indicates where in the visual field the…
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In this paper, we investigate how detailed tracking of user interaction can be monitored using standard web technologies. Our motivation is to enable implicit interaction and to ease usability evaluation of web applications outside the lab. To…
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Valid measurement scales for predicting user acceptance of computers are in short supply. Most subjective measures used in practice are unvalidated, and their relationship to system usage is unknown. The present research develops and validates new…
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This article is both theoretical and empirical. Theoretically, it describes three principles of system design which we believe must be followed to produce a useful and easy to use computer system. These principles are: early and continual focus on…
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In this paper, we introduce a special issue about unique and shared mechanisms underlying the performance limitations observed in dual tasks. In particular, the relationship between task-switching costs, the attentional-blink effect, and the…
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The increasing use of automation to supplant human intervention in controlling complex systems changes the operators' role from active controllers (directly involved with the system) to supervisory controllers (managing the use of different degrees…
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Traditional interactive system architectures such as MVC [Goldberg, A., 1984. Smaltalk-80: The Interac- tive Programming Environment, Addison-Wesley Publ.] and PAC [Coutaz, J., 1987. PAC, an implementa- tion model for dialog design. In: Interact’87,…
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Despite the considerable quantity of been research directed towards multitouch technologies, a set of standardized UI components have not developed. Menu systems provide a particular challenge, as traditional GUI menus require a level of pointing…


