Sign up & Download
Sign in


Papers in this group tagged with "folder - literacy"

  1. The need to expand traditional, print-based versions of literacy to also incorporate attention to multimodal forms of text and literacy in the English curriculum is now well established. Much can be learnt about students and their literacy practices…
  2. This article explores how research conducted in the emerging discipline of Game Studies may be used to develop tools for teaching videogames in the English and Literacy classroom. The article argues, by drawing on the debate between 'narratologists'…
  3. Few spaces exist in schools that require students to research, play and design digital games. This paper presents two suburban case studies exploring the introduction of digital games into the English curriculum with students who traditionally…
  4. Like all cultural forms, video games reflect aspects of the society in which they are produced; they also shape players' perceptions and promote values both implicitly and explicitly. Discussions of games have often hinged on definitions: for…