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Papers in this group

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  1. Virtual worlds, such as Second Life and Everquest, have grown into virtual game communities that have economic potential. In such communities, virtual items are bought and sold between individuals for real money. The study detailed in this paper…
  2. This article explores three new concepts in property law. First, the article defines an emerging property form - virtual property - which is not intellectual property, but that more efficiently governs rivalrous, persistent, and interconnected…
  3. In this thesis, I examine the economic systems revolving around production and exchange of virtual property. From my viewpoint, the central forms of virtual property include e.g. virtual items in community sites, and virtual goods and characters in…