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Papers in this group

1 - 20 of 32
  1. In this paper we present the interactive video installation titled “The Garden of Time”: a tangible interface designed specifically to emphasize the conceptual nature of the project and to provide a different and entertaining filmic experience to…
  2. In this paper, the design of a computer-based training (CBT) system for low-functioning autistic children is addressed. The emphasis is on ease-of-use and learning efficiency of CBT systems with different interaction styles, namely the WIMP (Window…
  3. Research involving tangible interaction and children has often focused on how tangibles might support or improve learning compared to more traditional methods. In this paper, we review three of our research studies involving tangible computer…
  4. For centuries, learning and development has been supported by physical activity and manipulating physical objects. With the introduction of embedded technologies, opportunities for employing tangible or embodied interaction for learning and…
  5. Large displays have several natural affordances that should make it simple to support collaborative work. They are large enough to hold multiple work areas, they are easy to see and can be manipulated directly via touch. The BlueBoard is a large…
  6. Interactive tables are increasingly present not only in a research context but also in everyday life. One challenge still has to be taken up concerning interaction with several people around an interactive table. The framework of our research…
  7. In this paper, we present Touch All, an high-level API (Application Programming Interface) for Flash Action Script 3.0, that supports all-in-one multi-touch, gestures, and fiducials, either through UDP, TCP, or Local Connection. Touch All API was…
  8. The world has increasingly become connected. Global networks such as GPS can tell us where we are in relation to others. Mobile telecommunications and the Internet allow us to exchange data at a dizzying rate. While we have become masters of…
  9. We present a new methodology based on ferromagnetic fluids in which the user can have direct interaction (input/output) through a tangible and malleable interface. Liquid Interfaces uses the physical qualities of ferromagnetic fluids in combination…
  10. We introduce Huggy Pajama, a system for remote hugging targeted at parent-child communication. Expanding on experimentation and research shared in a previously published paper; in this paper we focus on development breakthroughs regarding the…
  11. Part of the Food Media System developed by KEIO-NUS Cute Center, Playful Utensils appears to be and functions as everyday household cooking and dining utensils. They are embodied by common items such as forks, knives, spoons and chopsticks, and can…