Affective videogames and modes of affective gaming: Assist me, challenge me, emote me

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Abstract

In this paper we describe the fundamentals of affective gaming from a physiological point of view, covering some of the origins of the genre, how affective videogames operate and current conceptual and technological capabilities. We ground this overview of the ongoing research by taking an in-depth look at one of our own early biofeedback-based affective games. Based on our analysis of existing videogames and our own experience with affective videogames, we propose a new approach to game design based on several high-level design heuristics: assist me, challenge me and emote me (ACE), a series of gameplay "tweaks" made possible through affective videogames. © 2005 Authors & Digital Games Research Association DiGRA.

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APA

Gilleade, K. M., Dix, A., & Allanson, J. (2005). Affective videogames and modes of affective gaming: Assist me, challenge me, emote me. In Proceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play.

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