Andragogy, organization, and implementation concerns for gaming as an instructional tool in the community college

  • Martin V
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Abstract

As this and previous editions of New Directions for Community Colleges have argued, digital skills are necessary. Our future economy will be based on them, but there is no consensus on which skills to teach. Many talk about Web 2.0 skills, familiarity with software, and critical thinking skills, yet few mention the potential of video games in education. This chapter examines the potential for using video games at the community college level, possible arguments against it, and necessary support from administration, information technology departments, and libraries to make the most of this digital technology.

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Martin, V. S. (2011). Andragogy, organization, and implementation concerns for gaming as an instructional tool in the community college. New Directions for Community Colleges, 2011(154), 63–71. https://doi.org/10.1002/cc.447

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