Chain of command in autonomous cooperative agents for battles in real-time strategy games

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Abstract

This paper investigates incorporating chain of command in swarm intelligence of honey bees to create groups of ranked co-operative autonomous agents for an RTS game in to create and re-enact battle simulations. The behaviour of the agents are based on the foraging and defensive behaviours of honey bees, adapted to a human environment. The chain of command is implemented using a hierarchical decision model. The groups consist of multiple model-based reflex agents, with individual blackboards for working memory, with a colony level blackboard to mimic the foraging patterns and include commands received from ranking agents. An agent architecture and environment are proposed that allows for creation of autonomous cooperative agents. The behaviour of agents is then evaluated both mathematically and empirically using an adaptation of anytime universal intelligence test and agent believability metric.

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Daylamani-Zad, D., Graham, L. B., & Paraskevopoulos, I. T. (2019). Chain of command in autonomous cooperative agents for battles in real-time strategy games. Journal of Computers in Education, 6(1), 21–52. https://doi.org/10.1007/s40692-018-0119-8

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