Character skin deformation: A survey

8Citations
Citations of this article
13Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Skin deformation plays a very important role in creating realistic character animation. A lot of research efforts have been devoted to the development of skin deformation techniques. The paper provides a survey of various techniques and classify them into three major categories; surface-based, volume-based and curve-based techniques. Surface based techniques are divided into purely geometric and physics-based. Volume-based techniques are grouped into purely geometric, anatomy based, and physics-based. Curve-based techniques are classified as free form deformation, purely geometric sweep deformation, cross section method; physics based sweep deformation, static curve-based skin deformation, and dynamic curve-based skin deformation. For each group, a representative technique is introduced. The strengths and weaknesses of each technique are analysed. Finally, some future research directions are discussed. © 2010 IEEE.

Cite

CITATION STYLE

APA

Chaudhry, E., You, L. H., & Zhang, J. J. (2010). Character skin deformation: A survey. In Proceedings - 2010 7th International Conference on Computer Graphics, Imaging and Visualization, CGIV 2010 (pp. 41–48). https://doi.org/10.1109/CGIV.2010.14

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free