Educational games have steadily entered classrooms as a means of challenging advanced students and tutoring those lacking comprehension. However, without adequate educational benefits, instructors are struggling to continually justify the marginal value added of using these programs. It is the goal of this paper to discuss the types of educational games currently available, to outline the elements necessary to make a game entertaining, and to assess the required components for educational value.
CITATION STYLE
Bogard, C. M., & Ragade, R. K. (2006). Designing educational games. In Proceedings of CGAMES 2006 - 8th International Conference on Computer Games: Artificial Intelligence and Mobile Systems (pp. 57–62). University of Wolverhampton. https://doi.org/10.4018/978-1-61520-781-7.ch008
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