Ethics and Game Design: Teaching Values through Play

  • Schrier K
  • Gibson D
N/ACitations
Citations of this article
101Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Ethics and Game Design: Teaching Values through Play is the first book in its field to challenge scholars and researchers to answer questions such as: How can game design be improved to foster ethical thinking and discourse? What are the theories and methodologies that will help us understand, model, and assess ethical thinking in games? How do we use games in classrooms and informal educational settings to support moral development? This distinguished publication approaches such questions from a multidisciplinary perspective with the ultimate goal of inspiring further interdisciplinary dialogue and research in order to continue building the ethics and games community.

Author supplied keywords

Cite

CITATION STYLE

APA

Schrier, K., & Gibson, D. (2010). Ethics and Game Design: Teaching Values through Play (p. 415). https://doi.org/10.4018/978-1-61520-845-6.ch001

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free