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Game-Based Life-Long Learning

by Sebastian Kelle, S Sigurðarson, Wim Westera, Marcus Specht
EInfrastructures and Technologies for Lifelong Learning Next Generation Environments ()

Abstract

Digital Games as a means of learning have become more important in recent years. Infrastructural and sociological developments have created fertile grounds for game innovations, by exploiting the latest technologies, and a new generation of learners have welcomed this form of learning. This chapter fo- cuses on an overview of the current state of the art of learning games, explaining different perspectives. As the gamers generation has now grown up, the educational contexts for lifelong learning like higher and vocational education are moving into the scope of game based learning, and therefore deserve special attention.

Cite this document (BETA)

Available from dspace.ou.nl
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Authors on Mendeley

  1. Marcus Specht
    Professor
    Centre for Learning Sciences and Technologies (CELSTEC), Open University of the Netherlands

Readership Statistics

14 Readers on Mendeley
by Discipline
 
 
 
by Academic Status
 
29% Ph.D. Student
 
21% Professor
 
21% Student (Master)
by Country
 
21% Netherlands
 
21% Portugal
 
14% Canada

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