Game-Based Life-Long Learning
EInfrastructures and Technologies for Lifelong Learning Next Generation Environments (2010)
- ISBN: 9781615209835
- DOI: 10.4018/978-1-61520-983-5.ch014
Available from dspace.ou.nl
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Abstract
Digital Games as a means of learning have become more important in recent years. Infrastructural and sociological developments have created fertile grounds for game innovations, by exploiting the latest technologies, and a new generation of learners have welcomed this form of learning. This chapter fo- cuses on an overview of the current state of the art of learning games, explaining different perspectives. As the gamers generation has now grown up, the educational contexts for lifelong learning like higher and vocational education are moving into the scope of game based learning, and therefore deserve special attention.
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