Game engines in urban planning. Visual and sound representations in public space
Abstract
New tools and techniques for the creation of virtual urban environments are increasingly used in various stages of urban planning. The continuous improvement of the informatics, in terms of calculation capability, ease of use and accessibility of the hardware, enables to integrate into the planning process tools that few years ago were available for technicians only. In the last few years a sort of pitch invasion of technologies, in the field of computer graphics, has been noticed: software commonly used for developing videogames or in the movie industry is increasingly used also in the architectural and in the urban planning discipline. This has been made possible for different reasons: the increase of ease of use, the more realistic renders of the graphics engine, and the improved interoperability among the software; all these key factors allow us to conduct different workflow that refined in further steps, enable becomes innovative processes for planning and evaluating urban design projects.
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