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Games of Skill and Chance in Canada

by Michael D Lipton
Gaming Law Review (2005)

Cite this document (BETA)

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Page 1
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Games of Skill and Chance in Canada

146
ISSN: 1755-068
www.field-journal.org
vol.1 (1)
Games of Skill and Chance
Games of Skill and Chance
Renata Tyszczuk
An introductory note
The theme of the Forum, University of Sheffield, November 2006 and of
this inaugural issue of field: Architecture and Indeterminacy, gave me the
opportunity to reflect on games, stories and experiments as alternative
ways of thinking architecture. This paper was originally presented along
with a three-screen digital video work: l’hombre. The video stems from
my work in exploring film in relation to the architectural imaginary. I do
this through writing, teaching and researching as well as through making:
both digital and 16mm, (the work can’t be neatly summarised but has
evolved into what I term the aphoristic documentary – ‘aphodoc’, and the
experimental home movie – ‘expovie’).
Some of the themes presented in this paper are new, some are old, and
some are current obsessions. They are presented in this paper as ‘same-
text stories’ not privileging any particular discourse. If I have not kept
within disciplinary boundaries it is because I do not see them; if I have
not prioritised architecture enough in the discussion it is because I didn’t
notice. Architecture to me is about the stuff of life and the glimpses we
have of it; it is as indeterminate as the next thing.
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147
www.field-journal.org
vol.1 (1)
Games of Skill and Chance
One more thing to add.
This paper is in part constructed from my notes and in part from the
transcript of the recording of my presentation at Architecture and
Indeterminacy. It is an unfinished experiment in academic writing as
an analogue, companion or subtext to the presented ‘Games of Skill and
Chance’: where the game of skill involved the composed, crafted and
referenced notes and that of chance, what I actually ended up saying. The
purpose of the paper was not to specify or promote a way of writing or
doing things according to skill or chance, but to explore indeterminacy as
the basis for thinking and learning that extends through to architectural
discourse and practice. Games of skill and chance concern architecture, its
paradoxes and entanglements.

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