In this paper is described the design and development of a KINECT based interactive platform application aimed to physical rehabilitation and cognitive training of the minors in situations of illness. This platform, called TANGO:H, is highly configurable and customizable, thanks to exercises editor: TANGO:H Designer. So, the platform allows the adaptation of exercises and activities according to the specific characteristics of each user and user group.
CITATION STYLE
González, C. S., Toledo, P., Mora, A., & Barrios, Y. (2016). Gamified platform for physical and cognitive rehabilitation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9599, pp. 336–341). Springer Verlag. https://doi.org/10.1007/978-3-319-40216-1_36
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