Traditionally triangulating 3D points from image features is a complex task that involves non-linear optimization techniques that are computationally very expensive. This work proposes an algorithm based on Monte Carlo simulations that fits well on the graphics hardware and can perform the triangulation in real time. Results are compared against the well known Levenberg-Mardquart using real video sequences, showing that it achieves the same precision but in much less time. © 2010 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Sánchez, J. R., Álvarez, H., & Borro, D. (2010). GFT: GPU fast triangulation of 3D points. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6375 LNCS, pp. 235–242). https://doi.org/10.1007/978-3-642-15907-7_29
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