Google Wave in Education
Association For Learning Technology (2010)
- ISSN: 17483603
Available from
Cameron Neylon's profile on Mendeley.
or
Abstract
Electronic publishing remains rooted in the print era while at the same time educational practice is moving beyond the "document-centric" approach. Google's new Wave technology shows one way in which new forms of publishing and interactive educational approaches might come together.
Available from
Cameron Neylon's profile on Mendeley.
Page 1
Google Wave in Education
Issue 18 Friday, 15 January, 2010 ISSN 1748-3603 RSS
Cover Page »
Contents
Feature article
Google Wave in
Education
In my opinion
Even August
Interview with the
University of
Manchester's Faculty
e-Learning Managers
Project updates
The impact of
OpenLearn: making
The Open University
more "Open"
Learning Pool
How to
How to create a live
online learning event
Case studies
Develop Me! Support
Me! Engage (and
retain) Me!
E-learning to work
ALT news
Chief Executive's
report
News
JISC launches
strategy for 2010-
2012
E-books for FE
Editorial
Sections
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In my opinion
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Google Wave in Education
by Alan Cann, Jo Badge, Dick Moore and Cameron Neylon
Education is increasingly described and assessed through interaction rather
than through documents. Personal Development Plans (PDP) and ePortfolios
are intended to focus the student's attention on his or her own needs and to
provide the basis for interacting with peers and tutors. The PDP is expected, in
an ideal world, to evolve based on the interactions and experiences of the
student. Educational materials are increasingly moving away from the tradition
of a static textbook towards interactive multimedia and multi-pathway
materials. Even testing, when carried out online, can be responsive to the
strengths and weaknesses of the student, probing the limits of their
knowledge, or providing additional practice and experience in weaker areas.
Education, at its best, is returning to a personal experience, albeit one made
more resource efficient by being mediated through technology. Yet despite the
potential for personalised interactive experiences, these are often used only at
the margins. "Serious" interactions are expected to still occur through static
documents such as essays, dissertations and examination papers. Educators
have yet to embrace the potential—and the challenges— of delivering a truly
collaborative education experience mediated through information technology.
Delivering on the promise of such a collaborative educative experience
challenges the available set of tools as well as the experience and training of
educators. A range of new collaborative tools are appearing: but are they
appropriate for education? And can they provide the combination of appeal to
students, ease of use for instructors, and rich functionality required? In this
article we look at the potential for Google Wave to provide a useful framework
for collaborative education.
Google announced Wave (uppercase W) as both an open-source web
application and underlying web protocols in May 2009. At the time of writing,
access to Wave is by invitation only (while the service is developed), but it is
intended that access will become freely available in the near future. Wave
(wave.google.com) is a web-based service in which threaded waves (hosted
XML documents, lowercase w) consisting of a series of "blips" (messages) are
written and edited by multiple participants. The ability to modify a wave lets
users create collaborative documents, edited in a similar fashion to wikis.
Waves can easily link to other waves, thus a collection of waves resembles an
advanced online discussion forum. The history of each wave is stored within
it. Collaborators can use a playback feature to observe the order in which a
wave was edited, blips were added, and who was responsible for what
content. Gadgets are pre-built applications you can insert into a wave to
extend the default functionality of the wave. The number of gadgets will grow
with time but already include maps, voting, video conferencing, whiteboard
and iframes. Google Wave therefore appears like a blend of email and instant
messaging wrapped in a shell of collaborative authoring. But Wave goes
further than providing a new user interface by introducing the concept of
Robots, automated agents which participate alongside human authors in the
production of documents, potentially performing tasks such as formatting,
researching by searching databases for keywords or tags and referencing in
preferred styles.
The Wave interface can be rather confusing, especially on a small screen such
as on a netbook (Figure 1).
Cover Page »
Contents
Feature article
Google Wave in
Education
In my opinion
Even August
Interview with the
University of
Manchester's Faculty
e-Learning Managers
Project updates
The impact of
OpenLearn: making
The Open University
more "Open"
Learning Pool
How to
How to create a live
online learning event
Case studies
Develop Me! Support
Me! Engage (and
retain) Me!
E-learning to work
ALT news
Chief Executive's
report
News
JISC launches
strategy for 2010-
2012
E-books for FE
Editorial
Sections
Feature article
In my opinion
Project updates
How to
Case studies
ALT news
News
Subscribe/Remove
Enter your email
address in the box
Google Wave in Education
by Alan Cann, Jo Badge, Dick Moore and Cameron Neylon
Education is increasingly described and assessed through interaction rather
than through documents. Personal Development Plans (PDP) and ePortfolios
are intended to focus the student's attention on his or her own needs and to
provide the basis for interacting with peers and tutors. The PDP is expected, in
an ideal world, to evolve based on the interactions and experiences of the
student. Educational materials are increasingly moving away from the tradition
of a static textbook towards interactive multimedia and multi-pathway
materials. Even testing, when carried out online, can be responsive to the
strengths and weaknesses of the student, probing the limits of their
knowledge, or providing additional practice and experience in weaker areas.
Education, at its best, is returning to a personal experience, albeit one made
more resource efficient by being mediated through technology. Yet despite the
potential for personalised interactive experiences, these are often used only at
the margins. "Serious" interactions are expected to still occur through static
documents such as essays, dissertations and examination papers. Educators
have yet to embrace the potential—and the challenges— of delivering a truly
collaborative education experience mediated through information technology.
Delivering on the promise of such a collaborative educative experience
challenges the available set of tools as well as the experience and training of
educators. A range of new collaborative tools are appearing: but are they
appropriate for education? And can they provide the combination of appeal to
students, ease of use for instructors, and rich functionality required? In this
article we look at the potential for Google Wave to provide a useful framework
for collaborative education.
Google announced Wave (uppercase W) as both an open-source web
application and underlying web protocols in May 2009. At the time of writing,
access to Wave is by invitation only (while the service is developed), but it is
intended that access will become freely available in the near future. Wave
(wave.google.com) is a web-based service in which threaded waves (hosted
XML documents, lowercase w) consisting of a series of "blips" (messages) are
written and edited by multiple participants. The ability to modify a wave lets
users create collaborative documents, edited in a similar fashion to wikis.
Waves can easily link to other waves, thus a collection of waves resembles an
advanced online discussion forum. The history of each wave is stored within
it. Collaborators can use a playback feature to observe the order in which a
wave was edited, blips were added, and who was responsible for what
content. Gadgets are pre-built applications you can insert into a wave to
extend the default functionality of the wave. The number of gadgets will grow
with time but already include maps, voting, video conferencing, whiteboard
and iframes. Google Wave therefore appears like a blend of email and instant
messaging wrapped in a shell of collaborative authoring. But Wave goes
further than providing a new user interface by introducing the concept of
Robots, automated agents which participate alongside human authors in the
production of documents, potentially performing tasks such as formatting,
researching by searching databases for keywords or tags and referencing in
preferred styles.
The Wave interface can be rather confusing, especially on a small screen such
as on a netbook (Figure 1).
Page 2
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Figure 1: Google Wave interface
The interface is organized into four panels - Navigation, Contacts, Inbox and
the active wave. The panels can be resized or minimized, and it is worth
noting that it is possible to bookmark a preferred layout so that it is possible
to return directly to it. Each panel has a non-standard scrollbar which is
intended to facilitate access on small screen sizes (such as on mobile devices).
The user interface tends to become cluttered quickly but can be simplified by
marking waves as read, muting (a muted wave will no longer appear in the
inbox when updated) and archiving. Further organization is possible through
the creation of folders and tags, making it easier to search for particular
waves. The interface also includes a wide variety of search options such as
content, people, location, attributes (e.g. presence of an attachment or a
particular gadget, etc), and public waves. Green indicates activity, such as
green highlighting for the currently selected wave and blip, unread items, and
a green dot for contacts currently online, who can be pinged to gain their
attention.
Wave's XML architecture means that comprehensive multimedia support is
built in. In theory, components can be added to waves by drag and drop
functionality, although this is not always completely reliable in these early
stages. However, the significance of multimedia components as fundamental
building blocks inside an extremely extensible framework means that Wave
could be the ideal format for small screen mobile devices where text input is
frequently problematic. Captured video and/or audio can be woven into a
Wave alongside text and static images, turning a web-enabled mobile phone
into a powerful collaborative authoring device. Promotion of multimedia
elements to the status once reserved for text is one way in which the potential
of Wave may overcome the inertia of electronic publishing.
The second key functionality that Wave provides is automation. "Robots"
which have all the capabilities of the human participants in the conversation
are able to add to, modify, record, or respond to, events in a wave. In
combination with Gadgets it is easy to imagine personalised tests that respond
to the progress a student is making. This type of functionality is already
provided by many VLEs but in Wave it is provided directly within a rich
messaging environment, possibly the same environment in which a student is
chatting with colleagues, conversing with tutors, collaboratively taking notes
on a lecture, writing essays, or recording a laboratory experiment. The key
advance in Wave is this integration: potentially enabling collaboration across a
diverse set of learning objects, while at the same time enabling educators to
aggregate a student’s contribution for assessment. The strong versioning
within Wave will make it straightforward for tutors to identify contributions
from specific students within collaborative documents but may also make it
more straightforward to assess the ability of individual students to work within
groups.
below to receive our
newsletter. To
unsubscribe, check
the Remove box.
Format:
HTML
Remove me
Submit
Links
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ALT Website
ALT-N online
Past Issues
Issue 17 19 Oct
09
Older issues »
Figure 1: Google Wave interface
The interface is organized into four panels - Navigation, Contacts, Inbox and
the active wave. The panels can be resized or minimized, and it is worth
noting that it is possible to bookmark a preferred layout so that it is possible
to return directly to it. Each panel has a non-standard scrollbar which is
intended to facilitate access on small screen sizes (such as on mobile devices).
The user interface tends to become cluttered quickly but can be simplified by
marking waves as read, muting (a muted wave will no longer appear in the
inbox when updated) and archiving. Further organization is possible through
the creation of folders and tags, making it easier to search for particular
waves. The interface also includes a wide variety of search options such as
content, people, location, attributes (e.g. presence of an attachment or a
particular gadget, etc), and public waves. Green indicates activity, such as
green highlighting for the currently selected wave and blip, unread items, and
a green dot for contacts currently online, who can be pinged to gain their
attention.
Wave's XML architecture means that comprehensive multimedia support is
built in. In theory, components can be added to waves by drag and drop
functionality, although this is not always completely reliable in these early
stages. However, the significance of multimedia components as fundamental
building blocks inside an extremely extensible framework means that Wave
could be the ideal format for small screen mobile devices where text input is
frequently problematic. Captured video and/or audio can be woven into a
Wave alongside text and static images, turning a web-enabled mobile phone
into a powerful collaborative authoring device. Promotion of multimedia
elements to the status once reserved for text is one way in which the potential
of Wave may overcome the inertia of electronic publishing.
The second key functionality that Wave provides is automation. "Robots"
which have all the capabilities of the human participants in the conversation
are able to add to, modify, record, or respond to, events in a wave. In
combination with Gadgets it is easy to imagine personalised tests that respond
to the progress a student is making. This type of functionality is already
provided by many VLEs but in Wave it is provided directly within a rich
messaging environment, possibly the same environment in which a student is
chatting with colleagues, conversing with tutors, collaboratively taking notes
on a lecture, writing essays, or recording a laboratory experiment. The key
advance in Wave is this integration: potentially enabling collaboration across a
diverse set of learning objects, while at the same time enabling educators to
aggregate a student’s contribution for assessment. The strong versioning
within Wave will make it straightforward for tutors to identify contributions
from specific students within collaborative documents but may also make it
more straightforward to assess the ability of individual students to work within
groups.
Page 3
The open source basis for Wave is important. Just as no single body "owns"
email, so could turn it off, or start charging exorbitant fees for it at some
point in the future, so Google does not "own" Wave. Although initially hosted
on Google's servers, Google's roadmap for Wave plans that it will move to a
distributed network of servers and that anyone who wishes to can host a
Wave server in exactly the same way that email servers are distributed
around the world. This provides a guarantee that Wave is unlikely to simply
disappear at some point, although of course the long term success of the
system depends on how widely it is eventually adopted.
Although waves can be used as personal repositories, exploring Wave as an
isolated user is a rather sterile practice. Collaboration (in real time or near real
time) is the activity that Wave has been designed for. This interactive element
is perhaps the most exciting element of Wave in educational terms,
challenging introverted approaches to learning in the same way that Wave
challenges text-based models of electronic publishing. Of course, educators
can choose not to use any or all of the attributes of Wave, but in doing so they
run the risk of falling further behind student attention as educational activities
become ever more interactive. In our experience, few students are excited by
the collaborative potential of wikis, while at the same time most spend a fair
proportion of their online hours intensely engaged with technologies such as
MSN chat and Facebook. In the future, Wave offers the potential to engage
these students in an environment where collaborative knowledge building is
central rather than bolted on. For those who feel the need to assess
contributions to group work, the playback features which have existed in
Wave since the outset but which will undoubtedly be improved as the service
develops provide a convenient way of measuring individual contributions to a
rich learning environment.
At present, using Wave is rather a painful experience (with its own parody
website easiertounderstandthanwave.com), which is perhaps only to be
expected from a product at the preview stage. Not accessible or compliant
with disability legislation, subdividing screen real estate into many small
panes, and often very slow to respond when many authors are working on the
same Wave, these technical limitations will no doubt be reduced as the
product matures. The real difficulty at present is the limited user base as
Google slowly rolls out invitations to the service, meaning that it is rare to be
interacting with other users in a synchronous way, making what is intended to
be a hyper-connected near-realtime service a rather sterile experience. As the
user community grows and as update notifications systems appear, Wave will
become a much richer and more enticing prospect.
The educational potential of Wave is enormous, as long as online access is
available and educational objectives and outputs are not circumscribed by
traditional practices and formats. Possibilities include:
Home location for course teams, including a repository of all teaching
materials, administrative documents such as timetables and mark
spreadsheets, and discussions.
Collaborative multimedia notebook for lectures, practical classes and
seminars.
Communication and recording system for a student (or group) and a
tutor in which a task can be discussed, negotiated, constructed and
delivered with the complete history recored for assessment purposes if
needed.
Role playing games - Wave could be used to act out a wide variety of
role play scenarios for training purposes (ArsTechnica: Google Wave:
we came, we saw, we played D&D tinyurl.com/yfygxdm)
Potential validation of the process by which students produce their
work. Staff could playback student assignments, demonstrating how the
student wrote and rewrote their work, thereby accrediting the learning
process as well as the final product.
Far beyond being a replacement for email, Wave can serve as a
collaborative environment for writing documents including academic
papers.
email, so could turn it off, or start charging exorbitant fees for it at some
point in the future, so Google does not "own" Wave. Although initially hosted
on Google's servers, Google's roadmap for Wave plans that it will move to a
distributed network of servers and that anyone who wishes to can host a
Wave server in exactly the same way that email servers are distributed
around the world. This provides a guarantee that Wave is unlikely to simply
disappear at some point, although of course the long term success of the
system depends on how widely it is eventually adopted.
Although waves can be used as personal repositories, exploring Wave as an
isolated user is a rather sterile practice. Collaboration (in real time or near real
time) is the activity that Wave has been designed for. This interactive element
is perhaps the most exciting element of Wave in educational terms,
challenging introverted approaches to learning in the same way that Wave
challenges text-based models of electronic publishing. Of course, educators
can choose not to use any or all of the attributes of Wave, but in doing so they
run the risk of falling further behind student attention as educational activities
become ever more interactive. In our experience, few students are excited by
the collaborative potential of wikis, while at the same time most spend a fair
proportion of their online hours intensely engaged with technologies such as
MSN chat and Facebook. In the future, Wave offers the potential to engage
these students in an environment where collaborative knowledge building is
central rather than bolted on. For those who feel the need to assess
contributions to group work, the playback features which have existed in
Wave since the outset but which will undoubtedly be improved as the service
develops provide a convenient way of measuring individual contributions to a
rich learning environment.
At present, using Wave is rather a painful experience (with its own parody
website easiertounderstandthanwave.com), which is perhaps only to be
expected from a product at the preview stage. Not accessible or compliant
with disability legislation, subdividing screen real estate into many small
panes, and often very slow to respond when many authors are working on the
same Wave, these technical limitations will no doubt be reduced as the
product matures. The real difficulty at present is the limited user base as
Google slowly rolls out invitations to the service, meaning that it is rare to be
interacting with other users in a synchronous way, making what is intended to
be a hyper-connected near-realtime service a rather sterile experience. As the
user community grows and as update notifications systems appear, Wave will
become a much richer and more enticing prospect.
The educational potential of Wave is enormous, as long as online access is
available and educational objectives and outputs are not circumscribed by
traditional practices and formats. Possibilities include:
Home location for course teams, including a repository of all teaching
materials, administrative documents such as timetables and mark
spreadsheets, and discussions.
Collaborative multimedia notebook for lectures, practical classes and
seminars.
Communication and recording system for a student (or group) and a
tutor in which a task can be discussed, negotiated, constructed and
delivered with the complete history recored for assessment purposes if
needed.
Role playing games - Wave could be used to act out a wide variety of
role play scenarios for training purposes (ArsTechnica: Google Wave:
we came, we saw, we played D&D tinyurl.com/yfygxdm)
Potential validation of the process by which students produce their
work. Staff could playback student assignments, demonstrating how the
student wrote and rewrote their work, thereby accrediting the learning
process as well as the final product.
Far beyond being a replacement for email, Wave can serve as a
collaborative environment for writing documents including academic
papers.
Page 4
In the educator's world many of these same ideas could be applied to
augmenting conferences. We will certainly be experimenting with models for
conference Waves at ALT-C 2010. The exciting part of Wave here is not simply
in providing yet another communication channel in an area where there is
already an over proliferation of channels, salami-slicing discussion into ever-
smaller ghettos, but in the potential for robots to interact with conference
delegates, perhaps informing them of interesting realtime discussion occurring
elsewhere (either online or in the meatspace). Wave offers a uniquely
powerful approach to integrating conversations across multiple online and
real-space platforms based, for instance, on keywords derived from the
participant's prior input. As a space to record the social interactions of the
conference delegates, Wave could offer a unique insight into how
collaborations and networking at conferences occurs.
Wave is a powerful new technology that is still to find its place. The confusion
over "what Wave is" that can be found across the web is indicative of this.
There are specific weaknesses, particularly in the design and the usability of
the client that have limited its take-up and generated the majority of
criticisms that can be found online. It is likely that adoption will be limited
until specially designed clients are built for specific use cases or functionality
for modifying the appearance and behaviour of the Google client is made
available. There are technical and scaling limitations that are being
experienced on the current server. For example it is not possible to place
contextual menus inline with text at the moment, making spell-checker style
word suggestions from robots currently impossible. Much of these issues
however are the type of small scale technical problems that will be ironed out
as the technology develops.
What Wave does offer is a powerful means of enabling collaboration, either
with people or machines on the web, around objects that might be text,
conversation, multimedia, or interactive objects. It is the use cases that
emphasise collaboration and particularly real-time responsive collaboration
where Wave has the most potential to contribute. In particular the ability to
interact with peers, tutors, and intelligent agents, through annotating,
discussing, and manipulating educational materials holds great promise.
Whether or not it is Wave that becomes the dominant framework, tools to
enable real-time interaction on the web are developing both in terms of
functionality and useability. Wave is still officially at the Preview stage, and
from the history of Google applications, could remain there for some time. At
least four critical attributes are missing that would assist in it becoming a
valuable educational tool:
1. The ability to produce read-only waves. While the entire history of each
wave is available to monitor what changes have been made, the ability
to create optional read-only waves is important to avoid
miscommunication in some circumstances.
2. The ability to close or 'kill off' a multi-participant wave which may
continue to live long after the initiator created it.
3. Notifications to pull collaborators into the realtime authoring
environment.
4. The ability to remove comments or contributions within a wave that are
spam/not relevant (troll behaviour)/libellous etc.
Even if Wave is 'what email would look like if it were invented today' (this
one-liner is what the developers came up with at short notice for PR purposes
at the Wave launch), disruptive technologies augment rather than replace
preceding ones. (Television did not replace radio, radio did not replace books,
etc.) So while we wait to find out what Wave is good for, please bear that in
mind. Paul Buchheit, the creator and lead developer of GMail, suggests the
future of Wave may be integration into the other Google offerings, producing a
realtime environment for GMail and Google Documents
(paulbuchheit.blogspot.com/2009/11/so-i-finally-tried-wave.html). Wave may
not be the final answer but it points the direction that the Web is taking and
for that reason alone it is worth keeping an eye on.
Alan Cann, University of Leicester
augmenting conferences. We will certainly be experimenting with models for
conference Waves at ALT-C 2010. The exciting part of Wave here is not simply
in providing yet another communication channel in an area where there is
already an over proliferation of channels, salami-slicing discussion into ever-
smaller ghettos, but in the potential for robots to interact with conference
delegates, perhaps informing them of interesting realtime discussion occurring
elsewhere (either online or in the meatspace). Wave offers a uniquely
powerful approach to integrating conversations across multiple online and
real-space platforms based, for instance, on keywords derived from the
participant's prior input. As a space to record the social interactions of the
conference delegates, Wave could offer a unique insight into how
collaborations and networking at conferences occurs.
Wave is a powerful new technology that is still to find its place. The confusion
over "what Wave is" that can be found across the web is indicative of this.
There are specific weaknesses, particularly in the design and the usability of
the client that have limited its take-up and generated the majority of
criticisms that can be found online. It is likely that adoption will be limited
until specially designed clients are built for specific use cases or functionality
for modifying the appearance and behaviour of the Google client is made
available. There are technical and scaling limitations that are being
experienced on the current server. For example it is not possible to place
contextual menus inline with text at the moment, making spell-checker style
word suggestions from robots currently impossible. Much of these issues
however are the type of small scale technical problems that will be ironed out
as the technology develops.
What Wave does offer is a powerful means of enabling collaboration, either
with people or machines on the web, around objects that might be text,
conversation, multimedia, or interactive objects. It is the use cases that
emphasise collaboration and particularly real-time responsive collaboration
where Wave has the most potential to contribute. In particular the ability to
interact with peers, tutors, and intelligent agents, through annotating,
discussing, and manipulating educational materials holds great promise.
Whether or not it is Wave that becomes the dominant framework, tools to
enable real-time interaction on the web are developing both in terms of
functionality and useability. Wave is still officially at the Preview stage, and
from the history of Google applications, could remain there for some time. At
least four critical attributes are missing that would assist in it becoming a
valuable educational tool:
1. The ability to produce read-only waves. While the entire history of each
wave is available to monitor what changes have been made, the ability
to create optional read-only waves is important to avoid
miscommunication in some circumstances.
2. The ability to close or 'kill off' a multi-participant wave which may
continue to live long after the initiator created it.
3. Notifications to pull collaborators into the realtime authoring
environment.
4. The ability to remove comments or contributions within a wave that are
spam/not relevant (troll behaviour)/libellous etc.
Even if Wave is 'what email would look like if it were invented today' (this
one-liner is what the developers came up with at short notice for PR purposes
at the Wave launch), disruptive technologies augment rather than replace
preceding ones. (Television did not replace radio, radio did not replace books,
etc.) So while we wait to find out what Wave is good for, please bear that in
mind. Paul Buchheit, the creator and lead developer of GMail, suggests the
future of Wave may be integration into the other Google offerings, producing a
realtime environment for GMail and Google Documents
(paulbuchheit.blogspot.com/2009/11/so-i-finally-tried-wave.html). Wave may
not be the final answer but it points the direction that the Web is taking and
for that reason alone it is worth keeping an eye on.
Alan Cann, University of Leicester
Page 5
Jo Badge, University of Leicester
Dick Moore, Ufi learndirect
Cameron Neylon, Science and Technology Facilities Council
Contact
cameron.neylon@stfc.ac.uk
References
Trapini G and Pash A (2009) The Complete Guide to Google Wave [online]
Available from completewaveguide.com [Accessed 01/12/09]
EDUCAUSE Learning Initiative (2009) 7 Things You Should Know About Google
Wave. [online] Available from tinyurl.com/yzfd4rm [Accessed 01/12/09]
Neylon, C (2009) Stitching science together. Nature 461, 881
Hane J (2009) Google Wave a Revolutionary CSCL tool or an overestestimated
hype [online] Available from web.nmc.org/files/google-wave-revolutionary-
tool.pdf [Accessed 01/12/09]
Share
Created with Newsweaver
Dick Moore, Ufi learndirect
Cameron Neylon, Science and Technology Facilities Council
Contact
cameron.neylon@stfc.ac.uk
References
Trapini G and Pash A (2009) The Complete Guide to Google Wave [online]
Available from completewaveguide.com [Accessed 01/12/09]
EDUCAUSE Learning Initiative (2009) 7 Things You Should Know About Google
Wave. [online] Available from tinyurl.com/yzfd4rm [Accessed 01/12/09]
Neylon, C (2009) Stitching science together. Nature 461, 881
Hane J (2009) Google Wave a Revolutionary CSCL tool or an overestestimated
hype [online] Available from web.nmc.org/files/google-wave-revolutionary-
tool.pdf [Accessed 01/12/09]
Share
Created with Newsweaver
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