A human-pet interactive entertainment system over the internet

5Citations
Citations of this article
5Readers
Mendeley users who have this article in their library.
Get full text

Abstract

We developed an interactive entertainment system for human and pet over the Internet. The system consists of a Backyard and an Office. The Backyard houses a rooster (the pet) and cameras which capture the movement of the rooster. The rooster wears a small wearable-computer dress equipped with vibrators and wireless camera. The Office has a mechanical positioning system which carries a doll, resembling the rooster. Inside the doll are touchsensitive sensors. Both spaces are interconnected only by Internet. As the rooster walks, the doll is moved by the positioning system, imitating the path taken by the rooster. At the same time if the human at the Office fondles the doll, the rooster feels the tickling as the vibrators are activated. The video images of the Backyard and that as seen by the rooster, are constantly sent to the Office display. © IFIP International Federation for Information Processing 2004.

Cite

CITATION STYLE

APA

Ping, L. S., Farbiz, F., & Cheok, A. D. (2004). A human-pet interactive entertainment system over the internet. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3166, 509–512. https://doi.org/10.1007/978-3-540-28643-1_66

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free