Integrating digital games based learning environments with eye gaze-based interaction

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Abstract

Game designer needs accurate and reliable interaction design model to design and develop a Digital Game-based Learning (DGBL) environment especially when the use of the user's eyes as active game controls as well as input device. This is especially true when we discuss about implement a new technology in learning process to enable disabled person specifically in motor impairment using eye gaze interaction to play game based learning application. This concept paper review past work on eye gaze gaming and discusses the problems faced by disabled person when using eye gaze to control game. Finally, this paper proposed exploratory method of intergrate an eye gaze interaction into DGBL environments. © 2011 IEEE.

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APA

Zain, N. H. B. M., & Jaafar, A. (2011). Integrating digital games based learning environments with eye gaze-based interaction. In Proceedings of the 2011 International Conference on Pattern Analysis and Intelligent Robotics, ICPAIR 2011 (Vol. 2, pp. 222–227). https://doi.org/10.1109/ICPAIR.2011.5976930

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