CITATION STYLE
A. D. Cheok, L. Wei, K. Eng Tat, & J. Teh Keng Soon. (2007). Mixed Reality for Future Social and Physical Entertainment Systems. In Carsten Magerkurth (Ed.), Pervasive Gaming Applications: A Reader for Pervasive Gaming Research (2nd ed., pp. 127–158). Germany: Shaker Verlag.
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