Mixed Reality for Future Social and Physical Entertainment Systems

  • A. D. Cheok
  • L. Wei
  • K. Eng Tat
  • et al.
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A. D. Cheok, L. Wei, K. Eng Tat, & J. Teh Keng Soon. (2007). Mixed Reality for Future Social and Physical Entertainment Systems. In Carsten Magerkurth (Ed.), Pervasive Gaming Applications: A Reader for Pervasive Gaming Research (2nd ed., pp. 127–158). Germany: Shaker Verlag.

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