In this paper we present a method that can be used with algorithms requiring the presence of multiple data elements at the last step of z-buffer based rasterization pipeline. The work presented here-in gives a ground for solutions to problems of order independent transparency; semi-transparent light occluders; non-uniform, light scattering media and visualization of voxel based data. It can also enable the interactive graphics researchers to adapt some algorithms previously only found in off-line solutions. Its general form also allows it to work seamlessly with hardware-accelerated multi-sampling techniques. The contributions of this work include: general description of the data structures used in sparse to dense buffer condensation process; mapping of the general structures into actual hardware resources; rendering process for multi-layered sparse framebuffer; condensing the sparse buffer into dense fragment list buffer; mapping the list buffer into displayable framebuffer. © 2010 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Lipowski, J. K. (2010). Multi-layered framebuffer condensation: The l-buffer concept. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6375 LNCS, pp. 89–97). https://doi.org/10.1007/978-3-642-15907-7_12
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